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Melonie Lavely

Designer | Production Artist | Maker of Things

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Images

Game to Pick a Game

lineup of 2 small box games and 2 blister pack games

The Project:
This game was created as part joke and part trying to solve a common problem. If you have ever been in a group of people trying to decide what game to play, it can be a long ordeal. This game was meant to solve this. You play this game, and it will help you decide which game you should play. The actual tagline that we used in the office was something like, “The game you play when you want to play a game, but you don’t know which game to play.” For the design of the game, there weren’t many pieces, each player has a reference card and 7-8 poker chips. In order to appeal to more players, it was decided that there would be two versions of the game. One would be an Orc version, and one would be a “gamer” version. The gamer version included stereotypes from different board game genres. For the boxes, we wanted something that would be easily distinguishable between each game, but also make it clear to people that they were the same game. So it was decided to go with different colored boxes with just the game logos in gold foil and game piece icons that are used in the game spot varnished on the front. For the game components, we really wanted to showcase the artist’s work, so we also made everything in the box as art-filled as possible.

Client:
Chip Theory Games

Program(s) Used:
Illustrator, Photoshop, and InDesign

April 8, 2020May 16, 2020 melonie Image

Undertow Waterlogged Book

photo of a leather-bound journal on a wood background

The Project:
This was one of my very first projects at Chip Theory Games. The stand-alone expansion board game, Too Many Bones: Undertow, needed a supplemental art and story book (The Waterlogged Book). The book had to be similar to the previous Too Many Bones supplemental book (The Liberation Log Book), but the previous book was burnt. This book needed to look like it was waterlogged. The leather outer part of the book was already figured out, but the logo on the front and design inside hadn’t yet been created. Using the Liberation Log Book as a guide, I designed this book with a similar parchment background, but added elements of water and water damage to the pages.

Client:
Chip Theory Games

Program(s) Used:
Illustrator, Photoshop, and InDesign

First page in a leather-bound journal
closeup page of text in a leather-bound journal
closeup page of pair on a raft rendering
closeup page of goblin renderings
open leather-bound journal to a page with text and a character rendering
closeup page of a journal with text and a character rendering
closeup of a burned logo in leather
photo of a leather-bound journal on a wood background
April 8, 2020May 19, 2020 melonie Image

40 Days in Daelore/The Age of Tyranny

box with cards spread in front of it

The Project:
When I first started at Chip Theory Games, the Kickstarter for Undertow had just funded, and I jumped right in to help prepare the files for printing. These two games were add-ons that were also being created at the same time. Although most of the artwork was already set, since it had to match the base game design, I got to design some of the newer card templates and reference sheets. The biggest challenge was to make a design that looked like it matched the previous style and wasn’t so similar that you couldn’t easily tell the difference between the multiple card types.

Client:
Chip Theory Games

Program(s) Used:
Illustrator, Photoshop, and InDesign

board game 40 Days showing box, cards, chips, chip holder, and tuck box
box with cards spread in front of it
April 8, 2020May 19, 2020 melonie Image

End of the Line

close up of End of the Line board game

The Project:
The company had a game idea and a roughed-out prototype that they had been using for play-testing. They gave me all of their assets and the idea that they wanted the art to be reminiscent of the Cold War Era with maybe a bit of Donna Reed. I was also given a Pinterest page to visit for ideas that included images that they liked. We started the project in color, moved to black and white, and ended up choosing a limited color palette for the final design. Similarly, the project went from more Donna Reed-ish and light, to dark, and ended up somewhere in the middle.

Client:
Fight in a Box

Program(s) Used:
Illustrator, Photoshop, and InDesign

April 8, 2020May 16, 2020 melonie Image

Adam and Nicole

photo of a couple in front of a river

Dimensions:
4272 x 2848

Exposure:
1/125 sec at f/5.6

Programs Used:
Photoshop & Lightroom

April 8, 2020April 19, 2020 melonie Image

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