
The Project:
These games are expansions to Too Many Bones. The designs had to be similar to the previous game artwork, but also had some differences. Splice & Dice had new cards that needed to be designed, Lab Rats had four mini characters that each needed a similar, but smaller character mat, and Dart had a double-sided mat as well as an additional reference sheet. The theme of these games was an evil scientist working in an underground lab and messing with gene splicing. A lot of the look of the game was figured out during the Kickstarter campaign and due to time restraints, designs were quickly put together by multiple people. The biggest challenge of this game was to tie everything together and make it seem cohesive within a quickly shrinking deadline.
Previously, when we needed art for our new games, we would just either use the same template we always use and replace the game box art (which results in every box looking to be basically about the same size and in the exact same configuration) or photograph a box in the position we want it and cover it up with the new game art. For these boxes, I learned Blender, a 3D rendering software. There are a ton of advantages to using 3D, but in my newbie state, some things were too difficult to learn while a deadline was looming. So most of these images were created in Blender and some tweaks were done later on in Photoshop.
Client:
Chip Theory Games
Program(s) Used:
Illustrator, Photoshop, InDesign, and Blender



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