The company had a game idea and a roughed-out prototype that they had been using for play-testing. They gave me all of their assets and the idea that they wanted the art to be reminiscent of the Cold War Era with maybe a bit of Donna Reed. I was also given a Pinterest page to visit for ideas that included images that they liked. We started the project in color, moved to black and white, and ended up choosing a limited color palette for the final design. Similarly, the project went from more Donna Reed-ish and light, to dark, and ended up somewhere in the middle.